Sue Baechler, Learning Product Strategist, Game Designer and Founder and CEO of Originaliti Media Inc., shares that games and game-based approaches are transforming the way people work and learn.
Michael P Carter, Ph.D., Principal, Twin Learning LL, has found that when people learn through gamming they “enter a simulated environment that prompts them to make choices, solve puzzles and generate original solutions. All the while they are tackling the challenges as if they were real. The value-add to a real situation is the license to fail, the no-fault nature of game play — it’s great to win but not really fatal to make a mistake, which, after all, is one of the best ways to learn something so you’ll never forget it.”
Steven Kowalski, Founder and President of Creative License™ Consulting, states that researchers know play increases positive mood, reduces stress, increases risk-taking and changes the mental set. “When your brain is stuck, play has the ability to reassemble the associations that form ideas so that you can break through to innovation.” Playfulness at work increased job performance, innovation and satisfaction.
Games focus attention on the experience itself, not on what we’re going to get out of it. Studies have found that intrinsically interested people are continuously interested in the work they are doing.
To learn more, read Using Games to Improve Performance and Result